3D Graphics, Tutorials and Tips
Using 3DS Studio Max and Mental Ray
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Check out the 3D Tutorials section for lots of tips and tricks with using Mental Ray in Autodesk 3ds Max. View the 3DS Max Tutorials section
Check out the 3DS Max Mental Ray Paint Techniques section for a detailed description in using all the parameters of Mental Ray's mr_carpaint shader.
Created over the years using Autodesk's 3ds Max software these car models started with mainly Ford classics (Ford Escort RS MK1, Ford Escort RS MKII, Ford Capri RS MK1, Ford Lotus Cortina MK1, Ford Anglia 105E), the E92 BMW M3 and the prototype Capri MK IV. Click on any image to see dedicated pages.
This section contains many earlier or test models and renders along with miscellaneous one-off models. Click on any image to read more or see the full list here.
The 3D Tutorials section contains many step-by-step guides with support files and scenes and covers many areas from modelling to render techniques. The tutorials cover Alloy Wheel creation, simple low-poly tyre modelling, mr Paint techniques, Mental Ray production shaders, Mental Ray metals, Ambient Occlusion and rounded corners, caustics. See the full 3DS Max Tutorials list here.
The new set of Mental Ray Production Shaders in 3DS Max enables a whole set of features to help with compositing 3D models into images/environments.
Follow the full step-by-step guide to create an example scene - includes all the textures and maps required for a simple example scene.
The BMW M3 in the image shown on the left was added to a 3d scene using the Mental Ray Production Shaders, along with a backplate image and a 360 degree HDRI. The full setup for this car scene is fully explained, including all the support files (backplates and HDRI) required to render the scene.
Full step-by-step and guide to show how to create both the BBS Alloy on the left and the classic RS Alloy on the right in 3D. These step-by-step modelling guides show each step in building the alloy wheel, and the basic approach can be used to create any regular alloy wheel.
Follow on with the Simple Tyre Tutorial - showing how to create a low-poly tyre model. Again the methods shown can be used to create almost any tread pattern.
This Simple Headlight tutorial outlines how to make a quick and simple round headlight using 3D Studio Max 7/7.5 and mental Ray - although it should be perfectly possible to use later versions.
The second part outlines 2 methods for texturing the light lens with refracting, bump-mapped glass. It explains a method for texturing the chrome and the light lense, for the bump/refraction effect with the Architectural shader - and now Mental Ray.
Paint Techniques Explore different methods of creating paint textures - from sinple paint, metallic paint and silver paints. This multi-part tutorial also covers basic lighting setup and investigates ways to mimic HDRI reflections using LDR JPGs. Uses standard materials and also outlines tips and tricks with the mr Car Paint texture.
Brake Texture This Tutorial shows how to quickly create a simple vented Brake disk texture - complete with all texture maps (silver and brass) and simple model scene file.
Explore the iray renderer that ships free with 3ds Studio Max. Background info and setup instructions that follow on to creating a 3d car scene. Coming soon